Friday, April 20, 2012

Final Reflection


Digitizing Comments on the Digital
This documentary was my first attempt at stringing scenes together into a cohesive story using a movie making software. I specifically used Windows Movie Maker for my project as I am a PC owner. I originally would have liked to have been able to use iMovie since that is the software with which we practiced in class; however, after a rather unsuccessful attempt at converting video clips on iMovie, I figured it would be simpler to proceed with Windows Movie Maker. Captioning was kind of challenging at first, especially just figuring out the technical aspects of how to time it so that I can begin a new caption, but once I got the hang of that, the process was rather simple. It was only time-consuming, which is my only complaint, since I had to listen, pause, type and repeat that process. I quickly learned that the captions don’t have to match the audio to the exact second though it wouldn’t be good to have the captions too off. I feel that would not only be distracting to those watching and reading at the same time but also sort of deceitful to an audience with disabilities and who relies on the captions to provide an experience closest to the original as possible.
The production process consisted of me outlining the components I wanted to include in my video where image stills figured largely into it. Part of my preparation involved gathering the screen shots that corresponded to each piece of information that I wanted to present. I also wanted to include clips of professional dancers, so I collected that as well. Finally, I thought it would be a cool introduction to have myself do a simple and short combination of ballet steps. I was lucky to have a friend be able to film in my room so I didn’t have to bother much with tripod settings and constantly adjusting it for the right angle. The lighting in my room was ideal without being too bright or too dim for shadows. It had a nice, quiet ambient that was perfect for the slower ballet music. One of my aesthetic aims for this video was to keep in line with the slower, fluid, and melodious aspects of ballet and the music.
My target audience was students of dance and/or anyone interested in digital culture, particularly how non-digital discourses intersect with the digital realm. Keeping this in mind has influenced me to present the kind of information I did and in the way I did, which was supposed to be a logical, easy-to-follow progression punctuated by certain choices made purely for aesthetic reasons. In other words, the rhetorical reasoning behind including the dance clips and interspersing them throughout the video rather than just including it all at once at the end was to keep the flow of the video tied to the idea of dance. I also felt like it broke up what could have potentially been a tedious string of voice-over clips and thereby serve to engage an audience of dancers more. Plus, considering that one of the intended tones for my video was to be educational, I felt seeing beautiful performances would inspire students at the same time.
While the dance footage itself served to create the pathos for the message for its artistry and inspiration, the screen shots coming from reputed websites such as DanceAdvantage.net and theballetstore.com contributed to both logos and ethos. The credibility of the websites built my own video’s credibility in relaying the information I did while providing a logical and informative basis. Seeing as my aim was to direct students to actual helpful resources, using popular sites with substance was obviously of utmost importance. Offering a concise summary for each of the screen shots so that it is most accessible to the dancer audience helped to build logos. Perhaps it was this choice that may have made my logos appeal a bit weak to the more academically-oriented audience who would typically be interested in more in-depth analysis than what I ended up offering in my video. Furthermore, the clip of me doing a simple dance combination helped to boost my credibility by showing me engaged in the actual art I intend to discuss in my video so there is physical evidence that this is something I do and enjoy.
Based on what I originally intended for my two general audiences and what I actually ended up creating, I have to say that my video really seems to be of more value to one audience than the other, that is, dancers moreso than academia. It is true that my rhetorical choices lean more heavily towards dance and musical aesthetics and a rather basic offering of information. I wish I had spent more time developing how I could make my video useful for scholarly discussions as well. Some suggestions I can think of in retrospect are including clusters of information relating to certain umbrella topic, as in “community,” and using more of the digital studies terminology we spent class time discussing. So if I were to revise this video, I would perhaps include “fandom and online community” as one area of analysis, make that heading explicit, and have included more than Facebook as an example. This would also mean cutting back on some of the clips and really only using them to exemplify another category of digital culture under which YouTube would fall (interactive platforms and/or digitizing entertainment).
Nevertheless, part of what is inherently challenging about serving both audiences is that their interests really are divergent. I doubt most dancers looking for helpful, go-to information would care to stop and analyze the scholarly aspect of what exactly they wish to access online. In this regard, I feel my video was at least somewhat successful in directly addressing the needs of one audience. At least this project was a lesson that a very specific message can really be delivered to one type of a specific audience, and that trying to meet the needs of two very different audiences requires a careful balance of moderation.
Because the topic I chose is a traditionally non-digital discourse, I feel like this project really challenged me to applying knowledge from class in a different context. Other than using the practical software skills we explored in class, such as video editing, this project was really an opportunity to isolate certain subtopics relating to new media, which in my case included the larger notion of fandom as including dancers (or practitioners of a certain art) and how they may engage in their fandom (or art) online. 



image courtesy of: http://www.iteclansing.org/digital-media/

Sunday, April 15, 2012

Tuesday, April 3, 2012

Redefining Delivery for Digital Rhetoric

I would just like to take a moment and just share some of my impressions of Porter's article that we had to read for class on Monday. I've been rather fascinated by some of the theoretical studies we have been doing on the art (or techne) of rhetoric in this course, and it's very useful and relevant information to know for those aspiring in fields that really require a refined knowledge of effective communication. Well, this article is no exception to broadening that understanding especially in the context of web-based or digital communication.

Basically, delivery can be summed up as having five general components in the digital realm. They are body/identity, distribution/circulation, access/accessibility, interaction/interactivity, and economics. What I really got out of studying these concepts is a greater awareness of how I might utilize these theories to my advantage for any future digital projects I might choose to embark on. In fact, in addition to some other concepts we have explored in this class regarding effective presentation, such as the visual arrangements and tropes, I feel a solid understanding of the basic concepts in this class, as well as the softwares we have dabbled with, equip us with a variety of creative tools to use. I've never been strong in the visual and technical areas as I somehow never really had an affinity for them. However, I'm glad to have had the exposure in this class to be able to think more critically about the visual and technical aspects of any project to at least come up with a good vision for any project.

In the end, you can always hire someone else to do the step-by-step work which is what people hire web developers, programmers, and artists for. But if you at least have the power and ability to conceptualize the overarching idea, then more power to you!